Confluence

Species

Ferenik

Narka

T't'Tik

Ferenik

Form limited to "experienced" unless modified by age
EXCEPTION: Ferenik automatically succeed all climbing checks unless inverted or on smooth surfaces such as glass

Narka

Utility limited to olympian; all else limited to master

Flying:

Jump

In general, Narka take no fall damage, but must make a Finesse check [tn 10] to land gracefully: if they fail, they land prone [only damage is to their pride]

Claws on front limbs provide +2 VD to Unarmed Damage

Narka are extremely awkward in tight/enclosed spaces: they’re made of very long bones and very bulky muscle. They may have difficulty maneuvering in situations that require tight turns in small quarters, such as crawling through airducts and getting into the back seat of a vehicle.

Unlike non-winged quadrupeds, Narka are "front-wheel drive" and use their wings as the primary locomotion limbs both on ground and in the air. As such, a jump is functionally the same movement as launching into flying.

T’t’Tik

Form and Academics limited to Experienced; Finesse limited to Inhuman unless modified by age.

+2 to Frontier Survival

Arboreal:

Flying:

Compared to Narka, T't'Tik are very dextrous in the air: they can't quite hover the way a hummingbird or drone can, but due to their flexibility they don't have the same stalling issue as Narka.